The computer game industry has been at the forefront of collaborative authoring and user-generated content. Many games come with minimal documentation that explains only how to operate basic controls. After that, it is up to the player to explore the game world. In online role-playing games (such as World of Warcraft), there are hundreds of locations to explore, objects to find or buy, and monsters to fight. Even without explicit support from the game developer, the user community often gets together to create reference information for the game.
For gamers, providing too much documentation can actually work against the gameplay experience. It might be wise, though, to provide support for the community to create their own documentation, perhaps by delivering a wiki with page stubs (starting points) along with user forums where players can discuss the game to their hearts’ content.